Last Stop, dusk. In-game footage of work in progress.

A co-op zombie survival and base-defense game

CarrionCounty

Hold what's still standing.

Loot a rural county by day. Get home by dusk. Hold your camp through the night.

In development · Coming to Steam

The game is in development. Everything shown here is work in progress.

Into the county

2:40 PM Overcast

The county

The roads are empty and the sky is the color of old dishwater. The county is still here: farms, gas stations, motels, small towns, the edge of a small city.

Carrion County is a co-op zombie survival game about building up and holding places. You explore a rural American county after an outbreak, loot what's left, and find the encampments still standing. You earn them, fortify them with whatever's at hand, and arm the people living in them.

Every camp you hold joins a network you defend, supply and reach by road. The county keeps pushing back, and the dead come at night.

6:12 PM Dusk

A day and a night

Every day in the county runs the same four turns. What you do in each one decides what you have left when the next begins.

  1. Search

    Day

    Loot the farms, the gas stations and the motels. Follow rumors. Find the camps still holding out. Take the road, because there's no other way.

  2. Get home

    Dusk

    The sky goes rust red behind the trees. Reload the turrets, fuel the generator, patch the walls. Rumors say whether a raid is due.

  3. Hold

    Night

    More of them, and they run. A small lit camp against the dark, and the people you armed standing next to you.

  4. Count

    Dawn

    A quiet count of what you lost and what held. Loot the dead around the walls. Mend what fell, for less than it cost to build.

What you do

Six things the game is about, pinned where you'd find them.

  • Hold places that already stand

    A motel's row of doors. A farm's open yard. Every camp is a real place with weak spots of its own. You fortify what's there. You never start from bare ground.

  • The night comes for your camps

    Raids come as rumors, with a day and a time, and most often after dark. They hurt, they never erase. Damage shows, and a broken wall mends for less than it cost.

  • Defenses you keep running

    Walls, gates, traps, and turrets that lock on but need reloading. Generators burn gasoline. Nothing defends itself for free.

  • People worth arming

    Survivors are out there. Invite them home, give them gear, put them on the wall. They fight beside you at night.

  • The county pushes back

    Holding ground is ongoing work. Every camp you hold is another one to supply, reach by road and defend.

  • Better together

    Up to four in one county: one player hosts, friends join their game, and there are more of the dead for each of you.

    Coming with the first Steam release

11:58 PM Night

No fast travel

No fast travel. Ever. The road is part of the game.

Every mile you drive is a mile you have to get back

Media

Captured in the game as it runs today. All of it is work in progress, and the final game will look different.

Rumors

  • The dead are moving down Old Mill Road after dark. Don't be on it.Heard at the feed store
  • A trader's been seen out past the quarry. Says he'll take fuel.Left on a gas pump
  • A pack is moving your way. Maybe Thursday night.On the radio, between the static
  • Smoke over the ridge again. Somebody's still holding out.From a rooftop

6:03 AM Dawn

A note from the developer

I'm not a game developer, and this is my first game. It's a base builder and base-defense game at heart. The idea came from Fallout 4's settlements, from Fortnite: Save the World, and from a long love of zombie survival games.

Synty Studios' art is what made this possible. It gave me great assets, and it let me pay artists for their work. The rest I pieced together with what I've learned building with AI.

The game is in development, and everything on this page is work in progress. Things will change, and some of what's described is still ahead of me. When there's something to play, it'll come to Steam, and this page will say so.

Questions

When does it come out?

There's no release date yet. The game is in development. It's coming to Steam, and there isn't a store page yet. When there is, it'll be linked here.

What platform is it for?

PC, on Steam. Windows and Linux are both planned.

Is there co-op?

Yes, for up to four, and it's coming with the first release on Steam. One player hosts and friends join their game, the way Risk of Rain does it. It's not in the game yet.

Is the map the same every time?

That's the design: every new game lays the county out differently from a seed. The landmarks are hand-built and the same inside every time, so you can learn them. Where they sit, and the roads between them, change. It's being built now.

Is it a base builder?

Yes. At heart it's a base-building and base-defense game, the way Fallout 4's settlements are. You take places that already stand, a motel, a gas station, a farm, and fortify them with what you can scrape together. Walls, gates, traps and turrets, and the people to man them.

Can I fast travel?

No. Ever. The road is part of the game. A small vehicle system ships at release, and a fuller one is in the works, to make getting around the county better without the cost to immersion that fast travel has.